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All answers to Sanyu's questions in Temtem
Solve Sanyu's quiz by answering all 5 of her questions correctly in Temtem.
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In Temtem, you’ll come across random NPCs who ask you to do or solve something, including Sanyu and her quiz. In Mokupuni, you’ll find Sanyu in one of the houses off to the side. By speaking with her, she’ll ask for your help with her quiz. Wondering what the answers are? Below, we’ve put together a quick guide with all of the answers to Sanyu’s quiz questions in Temtem!
All answers to Sanyu’s questions in Temtem
NPCs in Temtem will ask you to do a variety of different things, though most of them will be fetch quests. Unlike most NPCs, Sanyu doesn’t need you to take something somewhere else, or tell someone something. Instead, all she needs help with are her quiz questions.
There are 5 questions she’ll ask you in total with some of them being things you should already know, and others that may require a guess or two. If you don’t get all of the questions correctly, you’ll fail and will have to try again. To ensure you get all of the answers correct, we’ve listed them below.
Q: Which one of these is NOT a Nature Temtem?
Q: Follow the series: Spriole, Deendre… and?
Q: What does Vulvir evolve into?
Q: What Temtem is mythologically associated with Giant Banyan?
Q: Who is the protagonist of the traditional Mokupuni fable ‘Feleti and the Jar of Cookies’?
After answering all of the questions correctly, Sanyu will thank you for being a great tutor. As a reward, you’ll earn TC004: Wake Up. Using this Technique Course, you’ll be able to wake up a Temtem while inflicting minimal damage. There are pros and cons, but you may find it useful all the same!
Now that you know all of the answers to Sanyu’s questions in Temtem, be sure to read through some of our other helpful guides including how to beat Rawiri in Temtem , where to get the Coward’s Cloak in Temtem , and whether you can get a house in Temtem .
Morgan is a writer, indie game lover, and socially awkward coffee addict. Need something? Morgan can be reached at [email protected] or if you like, you can say hello using GIFs on Twitter .
Don't skip a beat.
IGN's Temtem complete strategy guide and walkthrough will lead you through every step of Temtem from the title screen to the final credits, including gym locations, tips and tricks for those gems, a list of all Temtem how-to guides and much more. This walkthrough and guide is updated for Temtem in 2022 with the Version 1.0 patch.
Temtem Guide - Getting Started
Before getting started, consider checking out the following guides:
- Temtem Starters
- Temtem Type Chart
- Temtem Co-op Guide
This Temem walkthrough is updated for Version 1.0 (2022) through Dojo Battle: Sophia, and is actively being updated. However, it seems there have been mostly minor changes in the game since the original walkthrough was published.
Prasine coast, brical de mar, thalassian cliffs, gifted bridges, windward fort, lady lottie battle, dojo battle: sophia, the canopath, dojo battle: rawiri, citerior omninesia, the flywalk, ulterior omninesia, the hangroad, giant banyan, anak volcano, the glassyway, dojo battle: tihani, narwhal attack, corrupted badlands, xolot reservoir, nahua crater, mines of mictlan, dojo battle: yareni, beached narwhal, free matthew, tucma: part two.
- Exploring Tucma and Backtracking 1 (optional)
Dojo battle: musa, kwea uplands, chini grotto, tasa desert.
- Exploring Kisiwa and Backtracking 2 (optional)
When you first launch Temtem, you'll see on the screen a New Game option above a Settings option. If you want to adjust settings like the game's audio and visual, select settings. Once you're ready to go, hit New Game and you'll immediately be brought to a character creation screen.
Here, you'll select your character's body, head, hair, top, bottom, bag and name.
At the name screen, you can type in a name for your character, select their pronouns (she/her, he/him and they/them) and their voice sound. Once you're happy with your character, hit finish and your Temtem journey will begin.
Zadar is the opening area of Temtem and it's where your character lives. You won't spend much time here in the beginning but you can come back to this town throughout your journey. At the game's start, the only things you'll be doing in Zadar are selecting your starter Temtem and having your first battle.
The Zadar section of this walkthrough will walk you through everything you do in this town.
Shortly after you exit the town of Zadar , you'll embark through the Prasine Coast . This is your first route where untamed Temtem and tamers will appear. It's also where you'll find your first item chest and mini-temporium.
The Prasine Coast section of this walkthrough will walk you through everything you need to do to make it to the next section of the game.
Brical de Mar is the second town in the game and where you'll meet the game's first dojo. Don't worry; you won't have to fight her. She'll just give you a tour of the town, a task or two, and then you'll be free to continue your adventure.
The Brical de Mar section of this walkthrough will help you complete the assigned tasks in this town, including the first side quest in the game.
The Thalassian Cliffs is the largest section in the game so far featuring many tamers, new types of Temtem, numerous items to find and a winding path through a windy cliff side overlooking the island.
The Thalassian Cliffs section of this walkthrough will tell you where every tamer is, where all of the item chests lie and more.
Arissola is the second town in the game and home to the dojo of Sophia. Unfortunately for you, Sophia isn't in town and it'll be up to you to determine where she is in the world.
The Arissola section of this walkthrough will tell you everything you need to know about this town.
Once it's time to go after Sophia, you'll begin your journey through the Gifted Bridges . This is an ancient area filled with untamed Temtem and plenty of tamers to fight. There is also a mini-temporium here.
The Gifted Bridges section of this walkthrough will show you where to go and where to find every item on this ancient path way.
The Windward Fort is the destination your journey along the Gifted Bridges will take you to and it's where Sophia can be found. This is the largest area in the game this far in your journey and it's filled with items , untamed Temtem, tamers and mazes for you to traverse.
The Windward Fort section of this walkthrough will get you through the fort's confusing maze and help you find every item along the way.
Lady Lottie is the final tamer to fight in the Windward Fort . Why she's at the fort is critical to the story so we won't spoil here what she's up to.
The Lady Lottie Battle section of this guide has everything you need to know about this battle to ensure you come out the victorious tamer.
Sophia is the first dojo master you fight in the game and she's one of the toughest opponents yet. Our Dojo Battle: Sophia page will tell you everything you need to know.
We'll break down everything you need to know about the Dojo Battle: Sophia , including all of the tamers to fight within and the items hidden about, as well as what Sophia's squad is and what moves you can expect from them.
Turquesa is the next stop in your Temtem journey after defeating Sophia. Getting there requires the use of the surfboard you should have in your inventory now.
This page, Turquesa , will break down everything you need to know about the island city, including its surroundings like the Aguamarina Cave and Sillaro River.
The Narwhal is your ticket to other islands in the Airborne Archipelagos. It's an airship that will take you from place to place, but only if you have what the captain requires.
The Narwhal page of this guide will break down everything you need to know about this airship, including what to do once you're on it.
Nanga is the first city you'll reach on your journey through Omninesia, the second airborne land of the Airborne Archipelagos.
The Nanga portion of this guide will get you exactly where you need to go when you reach this city, including where the Temporium is located.
The Canopath is your next step after Nanga and it will take you directly to Mokupuni . It's a leaf-covered pathway filled with tamers and new Temtem alike.
The Canopath portion of this guide will tell you where every tamer and item can be found, as well as how to get to next step of your main quest.
Mokupuni is the second city of Omninesia and it plays a big role in the story of your journey. You'll fight another dojo here and learn about the many layers of Omninesia.
The Mokupuni page of this guide will break down what you need to know about the city and how to advance the story.
Dojo Battle: Rawiri is the second dojo fight in your journey thus far and it's one of the toughest yet. This dojo doesn't have many tamers but the tamers it does have pose a real challenge, much like the dojo master.
This Dojo Battle: Rawiri page will break down everything you need to know about this fight including where the tamers are, what chest you can find and what Rawiri's squad looks like.
Citerior Omninesia is the second layer of Omninesia and it requires the use of an elevator. It brings a brand new environment to the game and that means more tamers and Temtem for you to encounter.
Follow the Citerior Omninesia page of this guide to learn everything you need to know about this unique location.
The Flywalk is the first portion of your journey through Citerior Omninesia and it's filled with items and tamers alike. It's a branching pathway that can be confusing to converse but we've got you covered.
Follow The Flywalk page of this guide to navigate your way to the end of this area.
After traversing The Flywalk , you're given the ability to go to Ulterior Omninesia . It's the largest area in Temtem so far and this guide will break down everything you need to know about its two sections.
The Hangroad is very similar to The Flywalk except this section has even more tamers for you to defeat, including some Belsoto Clan members you've been tasked with ambushing.
This page will get you through every tamer so that you ambush the Belsoto swimmers when the time is right.
Your entire journey on Omninesia had led to this. It's finally time to storm Giant Banyan .
This page will walk you through the Belsoto Clan's villainous fortress known as Giant Banyan .
The Anak Volcano is not doing great and it's up to you to figure out why. This is the first environment where you can capture Fire-type Temtem and this guide will not only show you where those are, but where all of the tamers and items are hidden within.
Dr. Hamijo is one of the toughest adversaries you'll face in Temtem but fortunately for you, this page has everything you need to know about the fight including what his squad looks like and what moves you can expect his Temtem to use.
The Glassyway is one of the final new areas on Omninesia for you to explore. It's short but it has plenty of hidden secrets.
This page of the guide will show you what all of those secrets are and then some.
It's time for what it is, by far, the toughest Temtem battle in the game so far: Dojo Battle: Tihani . Frankly put, Tihani will kick your butt but this guide will give you a look at what her squad looks like, what level her Temtem are, and what moves you can expect to see from them.
We also break down what her dojo looks like, including where the tamers and items are located.
You're finally back on the Narwhal and things are going great...until they aren't. The Belsoto Clan strikes again and it's up to you to stop their invasion on the airship.
You'll be squaring off against Lady Lottie once more so get ready for some tough Temtem battles.
Tucma is the next Airborne Archipelago.
This section of the game can be quite confusing but this guide will help you navigate the foggy shipwreck of your beloved airship.
When you finally make it out of the Narwhal shipwreck, you'll enter the next area of the game: the Corrupted Badlands . This is one of the largest stretches of the game and surviving through it will be tough. With this IGN guide, you're in good hands.
We'll show you where every tamer is located and where all of the chests can be found.
When you finally make it out of the Corrupted Badlands , you'll find yourself in the Xolot Reservoir . This section is dangerously poisonous but this page of the guide will get you to exactly where you need to go, poison-free.
After making your way out of the treacherous Xolot Reservoir , you'll get a quick moment to breathe at Nahua Crater . There isn't much here because because it's a small section, but this page will show you where the area's mini-temporium is located.
Shortly after leaving the Nahua Crater , you'll be shown a cutscene that places you in a not-so-great situation. This section of the walkthrough is all about getting out of this area and our guide will take you to the end.
We'll also show you where every tamer is and tell you where every chest is located.
Quetzal is an underground city that plays a key part in the story. We won't spoil it here but this part of the game is story-intensive and requires many steps on your end to complete.
Fortunately for you, our walkthrough will guide you through every step you need to take to complete this section.
It's time for the toughest battle in the entire game up to this point: Dojo Battle: Yareni . This dojo master's Temtem are high-level and feature a range of moves to counter almost anything you throw out. This page will break down what each of those moves are and which Temtem you can expect to see use them.
Beached Narwhal is one of three side quests in the game at this point that you have to complete in order to continue the main quest. You receive this quest after beating Yareni and you'll receive it alongside two other side quests.
This page will show you everything you need to do to complete this quest.
Free Matthew is one of three side quests in the game at this point that you have to complete in order to continue the main quest. You receive this quest after beating Yareni and you'll receive it alongside two other side quests.
First Aid is one of three side quests in the game at this point that you have to complete in order to continue the main quest. You receive this quest after beating Yareni and you'll receive it alongside two other side quests.
After you complete the three side quests that are essential to the main quest, you'll finally be able to say goodbye to Quetzal and the Xolot Reservoir . We'll break down all of the steps you need to take to get to the next section of the game.
Kupeleleza is the final area in the island of Tucma. It's quite expansive and has many nooks and crannies. This page will break down which items are hidden where and where all of the tamers are located.
Exploring Tucma and Backtracking 1
In this optional section we will explore the remaining part of Tucma and using the Rock-Hopping Hook to explore some new things on the previous two islands!
Our first task on the island of Kisiwa is to explore the Historical Customs Office. We can heal and buy items here before we explore the island.
The first area of Kisiwa, the Mawingu Islets , are a series of rockhopping rocks you can traverse thanks to your new key item. You will fight some tamers along the way here.
The old town of Vumbi is home to the next dojo master you will have to fight. First, you need to help the Resistance though! Check out the detailed guide to also see all available quests!
Here, you will help the Resistance in the Juu Tunnel and then return to Vumbi!
In the next dojo that you will have to conquer you will find a maze of quicksand teleporters. Check out the Dojo Battle: Musa guide to not miss any items and get useful tips for the battle ahead!
Despite the large area of the Jino Gap area there are not too many items hidden here but you can encounter some new Temtem! Check out the page to find all of them.
After your first climbing attempts you will reach the Nuru Lodge fishing resort. Check out the page if you need help for the side quest and more.
More climbing action in the Kwea Uplands ! Be wary of the attacking tamer here! For information about items you can find check out our detailed page.
Things get more heated when reaching Upinzani . You can prepare here before you head to the Chini Grotto in the northwest part of the town.
The Chini Grotto is very straightforward as the optional paths seem to be blocked for now. Defeat some tamer in order to reach the Tasa Desert.
This Desert is very big but there are only a few items scattered across Tasa Desert . Check out the detailed page to find them quickly and get information about the new Temtem you can catch here!
The final showdown of Kisiwa is upon you! The battle of Uhuru is intense but with a few tips you will be done quickly! Find out more on the detailed page.
Exploring Kisiwa and Backtracking 2
In this optional section we will explore the remaining part of Kisiwa and using the Gravitonic piolets to explore some new things on the previous islands!
Our next journey will bring us the island of Cipanku by boarding the Narwhal in the Uhuru airship terminal.
Up Next: The World of Temtem
Top guide sections.
- List of All Temtem
- Temtem Location Guide
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TemTem Side Quests Guide
As you travel through the world of TemTem, you’ll come across a range of side quests denoted by an exclamation mark (!). These side missions in the game range from simple fetch quests to answering. In this guide, we’ll go over different side missions that you can complete in TemTem as of now:
TemTem Side Quests
Before we begin, do note that some of the side quests in the game can’t be completed in the current build of the game. The following are all the side quests in the game, how to start them, and their rewards:
1. A Better Future Rewards : N/A To start the quest, you need to head over to the south side of the Sillaro River and speak with Minos. To complete the quest, you’ll need to speak to Pasiphae at the Turquesa townhouse. From there, you’ll have to complete three sub-quests.
Better Future: Phaedra This one requires you to have access to Arbury. To complete it, you need to head over to Phaedra’s house on the far south side of the Sillaro River.
Better Future: Asterion You need to speak to Asterion in the Sillaro River to start the sub-quest. From there, speak to Adia Turay at the Airship Terminal in Arissola and ask her to help Asterion. Once done, return to Pasiphae and talk to Asterion.
Now aboard the Narwhal and find Asterion on the left side at the very end of the alleyway on the opposite side of your cabin. As a reward for your troubles, you’ll receive 700 Pensuns or a Level 15 Pewki.
Better Future: Ariadne To start the sub-quest, you need to speak to Ariadne at the Sillaro River. First, you need to speak to Ara in the Flywalk, Omninesia and ask her to teach Ariadne. Now return to Pasiphae and tell Ariadne to meet Ara in Kisiwa.
From there, you’ll need to visit both Ara and Ariadne in Kisiwa. You’ll receive 1,000 Pensuns for your troubles.
2. Archipelago Colours Rewards : 1,500 Pensuns You’ll need to speak to Ara in the Flywalk to start the quest. The first thing that you need to do is to find some purple paint from Luisouvenirs, the area from where you acquire the map in Briçal de Mar.
Once done, bring the paint to Ara in the Flywalk where you met her initially. Finally, you’ll need to obtain Lapis blue paint for Ara somewhere in the Highlands of Kisiwa.
3. Blueprint Delivery Rewards : Lightning Rod, Snare, 1,200 Pensuns To start the quest, you’ll need to talk to Oliana in the Myrisles Engineering on the southern edge of Nanga. While you can’t complete the quest as of now, you need to deliver the blueprints to the Guildmaster of Tucma to complete it.
4. Endaira’s Quest Rewards : N/A To start the quest, you’ll need to speak to Laura in Arissola (on the south side of the clothing store) who will ask you to bring her the last issue of “Endaira’s Quest” from Kisiwa.
5. Gone with the Sillaro Rewards : TC001: Tsunami To start the quest, you need to find Clara on the eastern edge of Zadar who wants you to retrieve her lost pendant. To find it, you need to have unlocked the surfboard . To find the pendant, you need to continue over to the north side of Sillaro River (using the surfboard) until you come across a piece of land.
You’ll find Clara’s lost pendant in the area. With her pendant in hand, return to Clara in Zadar to complete the quest and receive a TC001: Tsunami.
6. Lottie’s Diary Rewards : N/A To start the quest, you’ll need to find Lady Lottie’s diary inside a room on the bottom floor of the Giant Banyan. To complete the quest, you need to see what Carlos can learn from the diary.
7. Message in a Bottle Rewards : Revive To start the quest, you need to head over to the area where you found Clara’s lost pendant. From there, speak to Carlos on the west side of Briçal de Mar, Indigo Lake. If you can’t, then head over to Turquesa and speak to Old Despina.
Speak to Old Despina on the right side of Eidolon Beauty and bring the message to Berat in Zadar. From there, return to Old Despina and you’ll receive a Revive for your troubles.
8. Missing Kids Rewards : Decoy To start the quest, you’ll need to speak to Headmistress Dolça on the top floor of the Accademia in Briçal de Mar. To complete the quest, you need access to a surfboard. Take the surfboard to the Indigo Lake, on the west side of Briçal de Mar.
Once there, you’ll find Roger & Yusuf on the southwest edge of the area. Once there, you’ll receive Decoy as a reward.
9. No Head For Numbers Rewards : x2 Vital Apple To start the quest, you need to speak to Josep in the Accademia in Briçal de Mar. Once there, speak to the receptionist and find a paper in the Briçal Temporium – speak with Miray. You simply need to return the slip of paper to Josep to complete the quest.
10. Paparazzo Rewards : Pillow To start the quest, you need to head over to Miniporium in Mokupuni and speak with Paprazzo. Alternatively, you can also speak to Visesia in the Flywalk. You need to find Visesia in Citerior Omninesia and return to Paparazzo to find it.
11. Perilous Archaeology Rewards : N/A After fighting Distressed Archaeologist and Assistant on the eastern edge of Sillaro River. From there, you need to travel to Windward Fort and find the Belsoto thugs. To complete the quest, you’ll need to defeat:
- Belsoto Grunt & Another Belsoto Grunt
- Belsoto Grunt & Disgruntled Grunt
- Belsoto Recruiter & Deluded Archaeologist
- Belesto Pawn & Belesto Workman
Once you’re done, return to the Archaeologists to complete the quest.
12. Salty Business Rewards : x3 Sea Salt, x5 Scent To start the quest, head over to the Gifted Bridges and speak with Giulia. To complete the quest, first, head over to the southeast side of the Sillaro River and speak with Lorenzo to acquire the goods. After acquiring the items from Lorenzo, return to Giulia to complete it.
13. The Denizan Icarus Rewards : TC003: Turbo & Choreography To start the quest, you need to speak with Deadalus in the Thalassian Cliffs. You need to show him your Tempedia and return to him after acquiring a Barnshe. From there, you’ll need to select the following options:
- Barnshe, fly over the water!
- Soar over Windward Fort!
- Climb as high as you can!
As a reward for completing the side quest, you’ll receive TC003: Turbo & Choreography.
14. The Turquesa Ferry Rewards : x2 Revive, x3 Smoke Bomb To start the quest, you need to speak to Theodora on the docks in Briçal de Mar. First, you need to cross the Sillaro River and find Giada on the south side of the Temporium . From there, you’ll need to find Jana.
To locate her, you’ll need to head over to the north-east edge of the area and then head south. Now you’ll need to head Idris at the pier on the west side. To find the missing ferry, you need to head over to the north side of the Sillaro River and speak with Captain Paco.
You’ll find Captain Paco near the Miniporium. From there, head over to Idris in Turquesa and then speak to Theodora in Briçal de Mar to complete the quest.
15. Tourist Guide Rewards : Umbrella We’ve got a separate detailed guide on the quest. Feel free to check out our Tourist Guide for more info.
16. Travel Writer Rewards : Lure, Hand Fan, Coat To start the quest, you need to speak to Tarlae on Narwhal. From there, you need to meet Tarlae in the Nanga. Your choices here don’t matter and you’ll receive a Lure. From there, talk to Tarlae about Omninesia to receive a Hand Fan.
Finally, you need to report to Tarlae about Tucma and Kisiwa to complete the quest.
17. Wild Imagination Rewards : Energetic Kiwi To start the quest, you need to speak with Liliana in Arissola near the Dojo and Temporium. During the quest, the first two questions are always the same:
- You’re so tall!
- Gasp! So fast!
From there, you’ll then need to pick a Temtem:
- Kalazu : Watch my tentacles!
- Saku : Do you like my flower?
Again, the final question is always the same. You need to respond with the option with the Sai.
18. Study Up Rewards : TC004: Wake Up To start the quest, you need to speak with Sanyu in the first house on the north side of Mokupuni. To complete the quest, you’ll need to answer all the questions correctly:
How to Find and Check Temtem Quests
There are a ton of things to do in Temtem as you can see. These quests and side quests offer various goals and rewards. In this section of the Temtem side quests guide, we will discuss how to recognize them and how to find side quests.
When playing Temtem you will notice that all of the quests and side quests are pretty much always marked on the map. They are marked either with a golden icon (main mission) or with a blue exclamation point. Keep in mind that these won’t always be helpful icons as they won’t always tell where the quest or side quest is. However, when you reach a marked location you will usually meet a person, item, or marker that corroborates with the quest’s location. Once you interact with the person, item, or marker, you can trigger the quest or know how to trigger the quest.
You might also notice blue marks on the map sometimes. These are points of interest that coincide with the quests and side quests in Temtem. For example, if you are tasked with getting the Arburian goose, the blue quest mark will either show its location or indicate what must be done next. So, always check your map and keep track of active objectives and markers.
How to Check Quests and Side Quests
Temtem players would have noticed a list of quests on the right side of their screen. The list keeps you updated on quests and side quests you have activated. There is also a dotted line at the bottom that implies there is a larger list to be seen. However, so far Temtem developers haven’t added a way to expand the list of side quests and quests. This will probably change at some point with a new update. Temtem is still in early access so many changes and improvements are expected.
These are all the side quests that you can complete in TemTem. For more on the game, be sure to check out our TemTem Guides page.
Temtem: How to Complete and Answer the Tourist Guide Side Quest
We'll show you how to be the best tour guide and answer all the questions for the visitors in Arissola.
One of the earliest side quests you'll come across in Temtem is the one simply entitled Tourist Guide , in which you take over for an unprepared guide in Arissola and must prove your knowledge of the area to the tourists. We'll show you where to find this quest, and how to best answer the tourists' questions.
How to Complete the Tourist Guide Side Quest
What answers to pick for the arissola tourists.
The quest itself takes place entirely in Arissola, the hilltop town that'll likely be the third town you encounter (including the one you start off in). To start it, head to the centre of town where you'll see a group of people and a woman, probably to their North-West, marked on the mini-map by an exclamation point. Speak to her and she'll reveal that she's unable to give the group nearby - the tourists - the guide they need. Offer to take over.
Next, simply go over to the group and talk to any of them to begin the tour. You'll be given several multiple-choice options for what to tell them about the region of Deniz, several of the answers for which will be wrong.
While there are several separate opportunities to tell the tourists information, only three of them can be answered incorrectly, the others all offering different, but equally correct answers. We'll go over them here.
- Welcome ladies and gentlemen...: Any answer works here.
- It was described for the first time by the ancient poet...: Pasiphae of Turquesa.
- That majestic massif of red rock you can see towards the south, on the way to Brical de Mar, is called... : Thalassian Cliffs.
- Excuse me, just a question. What's on the other side of the river?: The town of Turquesa.
- Oh, one last question. Where do you recommend we visit next? I'm really into history!: Any answer works here.
- Oh, castles, I love castles! We'll see if it has something on the one in Loch Aduar.: Any answer works here.
Now that this is done, go back to the Tour Operator and she'll give you an umbrella, an item that, when given to a Temtem to hold, reduces the damage they take from water techniques by 20%!
If that was helpful for you, there's all manner of other guides on Temtem for you to look at. Those of you want to get Luma Temtem can find out all there is to know on the subject here, or go to our guide on servers and connectivity if you're having trouble hooking up to the game.
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TVEL Fuel Company of Rosatom has started gradual localization of rare-earth magnets manufacturing for wind power plants generators. The first sets of magnets have been manufactured and shipped to the customer.
In total, the contract between Elemash Magnit LLC (an enterprise of TVEL Fuel Company of Rosatom in Elektrostal, Moscow region) and Red Wind B.V. (a joint venture of NovaWind JSC and the Dutch company Lagerwey) foresees manufacturing and supply over 200 sets of magnets. One set is designed to produce one power generator.
“The project includes gradual localization of magnets manufacturing in Russia, decreasing dependence on imports. We consider production of magnets as a promising sector for TVEL’s metallurgical business development. In this regard, our company does have the relevant research and technological expertise for creation of Russia’s first large-scale full cycle production of permanent rare-earth magnets,” commented Natalia Nikipelova, President of TVEL JSC.
“NovaWind, as the nuclear industry integrator for wind power projects, not only made-up an efficient supply chain, but also contributed to the development of inter-divisional cooperation and new expertise of Rosatom enterprises. TVEL has mastered a unique technology for the production of magnets for wind turbine generators. These technologies will be undoubtedly in demand in other areas as well,” noted Alexander Korchagin, Director General of NovaWind JSC.
TVEL Fuel Company of Rosatom incorporates enterprises for the fabrication of nuclear fuel, conversion and enrichment of uranium, production of gas centrifuges, as well as research and design organizations. It is the only supplier of nuclear fuel for Russian nuclear power plants. TVEL Fuel Company of Rosatom provides nuclear fuel for 73 power reactors in 13 countries worldwide, research reactors in eight countries, as well as transport reactors of the Russian nuclear fleet. Every sixth power reactor in the world operates on fuel manufactured by TVEL. www.tvel.ru
NovaWind JSC is a division of Rosatom; its primary objective is to consolidate the State Corporation's efforts in advanced segments and technological platforms of the electric power sector. The company was founded in 2017. NovaWind consolidates all of the Rosatom’s wind energy assets – from design and construction to power engineering and operation of wind farms.
Overall, by 2023, enterprises operating under the management of NovaWind JSC, will install 1 GW of wind farms. http://novawind.ru
Elemash Magnit LLC is a subsidiary of Kovrov Mechanical Plant (an enterprise of the TVEL Fuel Company of Rosatom) and its main supplier of magnets for production of gas centrifuges. The company also produces magnets for other industries, in particular, for the automotive
industry. The production facilities of Elemash Magnit LLC are located in the city of Elektrostal, Moscow Region, at the site of Elemash Machine-Building Plant (a nuclear fuel fabrication facility of TVEL Fuel Company).
Rosatom is a global actor on the world’s nuclear technology market. Its leading edge stems from a number of competitive strengths, one of which is assets and competences at hand in all nuclear segments. Rosatom incorporates companies from all stages of the technological chain, such as uranium mining and enrichment, nuclear fuel fabrication, equipment manufacture and engineering, operation of nuclear power plants, and management of spent nuclear fuel and nuclear waste. Nowadays, Rosatom brings together about 350 enterprises and organizations with the workforce above 250 K. https://rosatom.ru/en/
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If You Build It
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If You Build It is a side quest and is begun by talking to Salamasina at the Coral Plaza in Citerior Omninesia . Throughout the quest, the player inspires an architect and finds an absent-minded airship captain. After gathering all the necessary people, the player's empty plot of land becomes a house.
- 1 Objectives
Objectives [ ]
- Ask the architect in Windward Fort for help.
- Get the architect a Vulor for inspiration.
- Return to Atoll Row.
- Order the building materials at the Smiths' Guild.
- Board the Ocra at the Quetzal airship terminal.
- Find Captain Makamba - ask in the Vumbi Dojo?
- Find Captain Makamba - try again in Upinzani.
- Rendezvous with Makamba at Nanga airport.
- Get back to Salamasina.
After starting the quest by talking to Salamasina at the Coral Plaza after completing the quest On Solid Footing? , the player travels to the Windward Fort in Deniz to talk to the Architect there on the second floor. The player must give her a Vulor , and will not get it back. After giving the Architect the Temtem, they return to talk to Salamasina, and then travel to the Smiths' Guild in Quetzal in Tucma . They talk with the receptionist there, then Manfredo at the Quetzal Airship Terminal . Next, at the Vumbi Dojo in Vumbi in Kisiwa , the player talks to Musa's ADC, and then to Makamba in Upinzani , also in Kisiwa .
After traveling to Kisiwa , Deniz , and Tucma , the player returns to the Airship Terminal in Nanga to talk to Makamba. The player must select the following dialogue options in order to successfully give him directions to Atoll Row .
- (bot) Atoll Row, in Citerior Omninesia.
- (mid) ...the Canopath.
- (mid) Watch out for the Anak Volcano.
- (bot) Yareni?
- (top) Shuine?
- (mid) Salamasina
After, the player talks to Salamasina one final time.
- Key to your house , a Quest item received during the quest
After the player acquires their plot of land, Salamasina begins the process to get builders to erect the physical home. They can start with the foundations, but with the backlog of the Myrisles Engineering Cooperative she suggests that they commission new building plans immediately. They do not know any architects, so she recommends an Architect friend of hers from Deniz . The player heads to Windward Fort to find her.
The Architect is surveying the old fort desiring to restore it when the player finds her. Although she prefers refurbishing old buildings, she accepts the home as an interesting challenge. However, she needs some inspiration. A Vulor could inspire her as a model for the protection and warmth of fire, of the ancestral, domestic fire of the hearth, but also that sense of coziness, of protection. The player gives her a Vulor in order to kindle her architectural creativity. They sketch out the home, but encourage them to leave so they can focus. She will send them to the construction site once she has finished.
Back at Atoll Row , Salamasina praises the design she has received--daring, but somehow very classic, very Myrislan . She also informs the player that the forewoman has run short on building materials. They normally use volcanic stone bricks quarried from Anak , but because of the recent eruption , the are too hot. She advises the player to seek the most reliable supplier with prime materials, the Smiths' Guild in Quetzal . She has worked with them often, so they will know what is needed specifically. All the player has to do is go and put in an order.
At the Guild, the receptionist informs the player that, luckily, they got a big order from Atoll Row just before their recent supply interruptions , making it their priority. The first batches are ready to ship out in the Ocra, a freighter ship sailed by Captain Makamba, so the player heads to the Quetzal Airship Terminal to find them.
Sailor first class Manfredo tells them the Ocra is ready to depart with a shipload of building materials for Atoll Row, but the captain's absense delays their departure. Last he had heard Captain Makamba was taking time off in Vumbi in Kisiwa , visiting his parents. The player goes to find him.
At the Vumbi Dojo , Musa's ADC tells that Makamba came to volunteer as soon as he heard what was happening in Kisiwa . He went with his the team that was supposed to reinforce Upinzani , but communications have been cut off. Makamba has lost track of time since fighting in the war, but he tells them he will meet them at Nanga . There, he gets directions of where to go from the player.
Salamasina then gives the player the key to their new home and congratulations them for their new house .
- 1 Temtem (creatures)
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First Steps is the first Main Quest in the game and is received upon Character Creation . Throughout the quest , the player establishes their journey as a tamer by choosing their first Temtem , receiving their second, fighting their rival Max twice, fighting a Clan Belsoto general, and defeating their first Dojo After their complete exploration of the island Deniz , they travel to Omninesia to further their tamer skills.
- 1 Objectives
Objectives [ edit ]
- The day has come! Start your journey!
- Join Professor Konstantinos at his lab.
- Choose your first Temtem!
- Meet the Professor outside...
- Catch up with Max and the Professor in Briçal de Mar.
- Aquire a Temessence phial from Luisouvenirs to explore further.
- Further your training at Sophia's Dojo in Arissola.
- Look for Sophia beyond the Gifted Bridges.
- Find the key and free Sophia from Windward Fort.
- Release Sophia!
- Get back to the Arissola Dojo and challenge Sophia!
- Talk to Adia Turay in the airship terminal.
- Find Tihani in Turquesa
- All aboard! Sail in the Narwhal!
Guide [ edit ]
The player awakens and celebrates their Apprentice's Eve, the day where young aspiring Tamers leave their home. They head east to Professor Konstantinos ' lab, where they choose from one of three Starter Temtem to begin their journey with.
Then, the player leaves the lab and has an unwinnable battle against their rival Max.
After the battle, the player receives 6 Balm , 6 TemCard , and a Tuwai from the Professor, who then heads north.
The player must follow him to Briçal de Mar through the Prasine Coast . During this time, the player can return to Aina in order to heal their Temtem. If the player catches at least one wild Temtem along this route, it will benefit them later on.
Upon reaching the town and receiving a tour, the player must go to Luisouvenirs in the southern part of the town, near the entrance. If they have caught at least one wild Temtem and have it in their party, they will receive a Temessence Phial and be able to continue north to Arissola through the Thalassian Cliffs . After reaching the city and talking to the doorman at the Arissola Dojo , the player continues north again through the Gifted Bridges to the Windward Fort .
The player travels through the fort, reaches the top, and fights Lady Lottie . The player has unlimited attempts at winning this battle, but must come back if defeated.
Upon victory, the player receives the Fort Windward key , and can travel to the bottom floor to release Sophia . Now, her Dojo at Arissola reopens, and the player can challenge her to a battle. The player has unlimited attempts at winning this battle.
Upon victory, the player receives the Surfboard , allowing them to traverse water.
Next, the player shares a dialogue with Adia Turay , captain of the Narwhal , in the Airship Terminal in the west of the city, and then travels through the Sillaro River to Turquesa in south-eastern Deniz. After talking to Tihani on the shoreline, the player receives an Airship ticket which gives them access to fly to Omninesia. However, just as the player talks to Agustín to board, Max interrupts and challenges the player to a duel. The player has only one attempt, but does not need to win to progress.
Items [ edit ]
- Tempedia , a Key item kept as a reward
- Temessence Phial , a Key item kept as a reward
- Fort Windward key , a Quest item kept as a reward
- Surfboard , a Key item kept as a reward
- Airship ticket , a Quest item kept as a reward
Story [ edit ]
The story starts with the player sleeping in after Character Creation, but their step-mother, Aina, wakes them up. After congratulating the forgetful player for their Apprentice's Eve, she gifts them a Tempedia. The Apprentice's Eve is the acknowledgement that the player already knows all the basic theory about Temtem, and can now safely handle one for their very own. Outside home, the player encounters a large gathering of everyone from Zadar celebrating their Eve. Max shows up and mentions it's their Apprentice's Eve too. The Professor decides to guide both Max and the player to the Accademia in Briçal de Mar, but needs to drop by his lab first.
After fighting through the Prasine Coast, the player reaches Briçal de Mar, where they catch up with Max, Professor Konstantinos, and the Dojo Master of Arissola Sophia. She takes the two apprentices off the professor's hands so he can catch his flight to Arbury from Arissola. Sophia gives a tour of the town, including Luisouvenirs, Indigo Lake , the Accademia , the Local Temporium , the Docks, and the entrance to the Thalassian Cliffs. After the tour, she returns to her Dojo in Arissola, and leaves the two to study at the Accademia.
The player studies at the school before showing off their tamer skills at Luisouvenirs. A captured wild Temtem stands as the proof of their capabilities as a tamer, and so Luis gifts the player the Temessence Phial. With this helpful equipment, the player has the tools required to scale the Thalassian Cliffs and head towards Arissola. However, their ambitions at the Dojo has an unforseen delay; Sophia has gone missing. The doorman for the Dojo informs the player that she was supposedly at the Windward Fort, but had not returned for a perilously long time. The player courageously sets out to find her.
While heading north through the Gifted Bridges, the player encounters locals complaining of a rude Arburian woman, bossing locals around and demanding superiority. As the player enters the Fort, they discover panicked tourists and an invasion of a mysterious group who call themselves Clan Belsoto. Their mysterious purpose evades the player, but as the fight downward, they eventually find Sophia locked up in a dungeon cell at the bottom. Only a woman named Lady Lottie at the top has the key to set her free.
Goon after goon stand between the bottom floor and the top, but finally the player emerges and finds the Lady and some of her henchmen searching for some kind of treasure. She quotes the Romance of the Last Sheikh . After defeating her, kicking her out of the Fort, the player retrieves the Fort Windward key and frees Sophia.
Back at her Dojo, the player challenges and defeats Sophia, impressing her with their skills. She encourages the player to continue honing their skills by fighting a man named Rawiri at the Mokupuni Dojo on the island Omninesia. So, westward to the Airship Terminal , the player encounters Adia Turay , captain of the Narwhal, who has no room for the player to board her ship. However, she concedes to the player's wishes to join, so long as they run an errand for her: surfing to Turquesa and finding Tihani.
Tihani, a guest of the Narwhal, delays the ship's departure with her absence, ans to the player surfs to Turquesa on the Sillaro River to fetch her. However, she decides she does not want to leave. In order to thank the player for coming all the way down, she gifts them the Airship ticket, and with it, access to Omninesia via the Narwhal.
Back through Sillaro River and up the Thalassian Cliffs, Agustín receives the ticket from the player and invites them aboard, just as Max races up to the player and challenges them to a Temtem match to prove their superiority. This time, Max has more Temtem than just Oree. After the match, the player sails onward, healing their Temtem on the Narwhal.
- Main Quests